Using Unreal Engine 4's Navigation systems to the fullest, we build a fully realised AI vs AI "game of tag". Learn about writing AI, using Unreal Engine, and best practices in your choice of Blueprints or C++.
Learn how to use advanced features of the UE4 Navigation system, including how to make an AI jump off cliffs, and also make use Launchpads to make your AI jump back up!
Building a Game of Tag in the Unreal Engine using Artificial Intelligence, one step at a time.
We begin by taking a small step first - making our AI Characters walk around using the UE4 Navigation System!