Using Unreal Engine 4's Navigation systems to the fullest, we build a fully realised AI vs AI "game of tag". Learn about writing AI, using Unreal Engine, and best practices in your choice of Blueprints or C++.
I'd like to just to let you all know that I haven't forgotten about this blog - life has just been getting in the way of my posting targets!
Other than family events over the holidays, I've moved interstate to a very exciting new position as well.
The next post is coming as soon as I can finish it - and it's a big one.
Here's a sneak peak, just for being so patient:
Learn how to use advanced features of the UE4 Navigation system, including how to make an AI jump off cliffs, and also make use Launchpads to make your AI jump back up!
Building a Game of Tag in the Unreal Engine using Artificial Intelligence, one step at a time.
We begin by taking a small step first - making our AI Characters walk around using the UE4 Navigation System!